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Torment tells a new story in a radically different setting: The Ninth World, the setting of Monte Cook's tabletop RPG Numen era. It's a science fantasy setting-not strictly fantasy, because it takes place in a future Earth built on technology that could conceivably exist (though certainly not with our current capabilities), but not strictly science fiction either, because the technology maintains a strong sense of weirdness and mystery akin to magic. This is especially true in Torment, where we prefer to emphasize the fantasy feel over sci-fi. Ninth Warders don't talk about androids, DNA, nannies, or computers, but rather constructs, Nano-spirits, and ancient intelligences. There might be a biomechanical alien that uses nanotechnology to phase through quantum dimensions, but even the Aeon Priests--the most educated of Ninth Worlders--wouldn't use any of those words. An Aeon Priest might call it a trans dimensional visitant that uses the numenera to exist partially out of phase, while everyone else would just call it a demo
Earth One Billion Years in the Future
Discover a world built on the ruins of hyper-advanced civilizations - civilizations capable of tearing holes in time and space, reshaping the continents, and rekindling our dying sun - and claim their relics as your own.
Death is Not the End
When you die, your mind rebuilds itself inside a psychic labyrinth. Wander its paths to unearth long-buried truths and hear stories that cannot be told by the living.
A Game of Choice & Consequence
Make thousands of meaningful decisions and construct a legacy that will change the lives of untold others. Define your morality beyond mere good and evil, and write your unique story no other player can repeat