Posted on 12 Sep 2017 Back

Corsair Scimitar Ushers In A New Entrant In Gaming Mouses

The Corsair Scimitar Pro RGB is a mouse for gamers with 12 thumb buttons and a total of 17 buttons. The 16,000 DPI sensor, ergonomic shape, and RGB lighting create a very enticing package, but this mouse is quite expensive. If you’re looking for a new gaming mouse, find out whether the Scimitar Pro is worth the expense.

  • Weighing 147 grams, the Scimitar Pro is a hefty mouse. It’s designed to be very ergonomic, though, with a smooth arching shape. The finish looks and feels expensive. The front of the mouse has two DPI buttons (for quickly changing mouse sensitivity), left/right clicks, and a scroll wheel. RGB lighting comes from below the rubberized wheel. Each of the 4 RGB zones can be customized.
  • The left side of the mouse houses 12 small buttons, with the entire bank mounted to a movable plate that can be adjusted. On the right-hand side, there is a large textured rubber coating. An RGB zone illuminates the back of the mouse. The USB cable is braided and non-removable.
  • On the base of the Scimitar are four teflon pads for smooth gliding. Overall performance in games is excellent, with smooth gliding and predictable tracking across games of all genres. The DPI can be individually tailored to a single digit, allowing for a great control over sensitivity.
  • Because there are so many buttons to configure, you can easily assign weapons, controls, and other functions to the mouse. The Scimitar Pro is mostly targeted towards Multiplayer Online Battle Arena and Real-time Strategy players; the bank of 12 buttons will be useful for them.
  • With a total of four well-positioned RGB zones, the mouse looks great, with bright and vivid colors. The colors are changeable, and there are plenty of patterns to choose from.
  • If you own any other Corsair RGB peripherals, you can sync them up. It’s all controlled via the Corsair CUE software, which is clearly laid out and stable. You can customize the DPI of the mouse, calibrate it against your surface, reassign the button mappings, etc.

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